![]() I think Sow Discontent is worse since that directly affects manpower through rebellions (ties up troops as well) which became more shy this patch. Likewise if your trade is tiny (roleplay) it doesn't make much of a difference either. So if you're making so much that slander merchants is affecting your economy, then it's so far ahead that it doesn't really matter. As Chad said, there's really no way to prevent it, so you just have to eat the loss in power. Originally posted by Marquoz:The AI also loves to slander merchants, and for someone who is as trade focused as I am, that's annoying. I never understood why they implemented that. you can't really defend against it not even with the dumb counter espionage thing since you have to put it on literally everyone instead of making it something sensible like put one diplomat on yourself to protect against everyone. For a player that mechanic is pretty much useless, most AI don't really expand that much so they are not that unstable, but as a player you are often at 100 overextention so you have to deal with more rebels. As soon as this gets unlocked the player will pretty much always get this since 2-5 AI will spam it on you. Tl,dr: Players will receive way more assassination attempts than they can dish out and will get very frustrated. That would just be obnoxious I can see the rage threads now ranting about the AI's instant spy networks and never-miss assassination attempts and how the game scripts it to always happen to 5/5/5 heirs and never 1/1/1 heirs- none of which would be true, but it will sure feel like it to frustrated players. Even if they fail most of the time, you could pretty easily lose 5-10 heirs in a run. And I've had enough "spy caught, network reduced to 75" messages to figure that's not outside the AI's abilities. Unlike the cardinal event, where the opportunity itself is a totally random MTTH thing, they just have to not get their spy caught for long enough. Especially if they dislike you (given a typical player's AE gains, that's a lot) or have a royal marriage with you. Every country that's aware of you (no real reason to restrict this to direct borders, after all) has the option to build a spy network and attempt an assassination. Drove me mildly nuts, but ultimately cardinals are fairly minor- you can do just fine without having any at all.īut now translate that to the assassination attempt idea. I'd get a cardinal and he'd be gone at the next month tick. It was firing for me multiple times per year. And each one of them is potentially eligible for this event. And as a result you border easily a couple dozen Catholic countries. You know this event ? Imagine you're Austria, got the Burgundian Inheritance, fought a few wars across the HRE, etc. I base this on my experience with cardinals as Austria. I've heard this idea a lot, and I think if it's ever implemented people will regret it immediately. like kill heir of other country at 100 spy network and 400 malus if discovered while doing so(ofcourse there is percentage chance like in ck 2) Originally posted by Carefreegold3373:But want more spy activities.
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